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Cat Game Research
Frontier
Dev-log transmissions from the expedition

MANGO: Build an AI Empire by Scraping Everyone Else's Data

An idle clicker x strategy sim where you scrape the internet, train models on data you don't own, distill rival AIs, and pretend nothing is wrong. MANGO is a satirical game about the real business model behind every AI company — and the complete absence of consequences for it.

Play MANGO Now

The pitch

You are the founder of a new AI company. You have no data, no models, no talent, and $10,000. What you do have is a complete absence of ethics and a browser. Welcome to MANGO — an idle clicker x strategy simulation where the business model is scraping, the growth model is distillation, and the legal model is "settle out of court and keep going."

The game started as a joke. We were sitting around talking about how every AI company in 2026 has the exact same playbook: scrape the internet, train on data you don't own, distill your competitors' models, and when someone sues you, settle for a fraction of what you made. It's not a bug in the industry — it's the feature. So we thought: what if we turned that playbook into a game? What if the most efficient strategy in the game is also the most ethically horrifying one? What if winning means becoming the thing you hate?

MANGO title screen — a glowing orange core floats above a dark 3D office.
The MANGO core. Click it. Scrape data. Try not to think about where it came from.
"Every AI company is a student that forgot every teacher. MANGO just makes you the school."
— Cat Game Research, Design Notes

Why we built this

The AI industry in 2026 operates on a simple, unspoken contract: take first, ask forgiveness later. OpenAI scraped the internet. Google scraped the internet. Anthropic scraped the internet. Meta scraped the internet. Every foundation model company trained on copyrighted content — books, articles, code, academic papers, video transcripts, forum discussions — without asking, without paying, and without attributing. When caught, the response is always the same: "fair use," "transformative," "we'll figure out licensing eventually."

MANGO makes that contract explicit. The game's core loop — scrape data, train models, distill rivals, repeat — is literally what these companies do. The only difference is that in the game, you can see the numbers going up, which makes it fun instead of infuriating. The satire is not subtle. Your crawlers are called "Web Scraper," "Forum Bot," "Social Harvester," "Code Miner," "Paper Scraper," "Video Extractor," "Archive Raider," and "Dark Web Crawler." Your models are named by parameter count. Your prestige mechanic is called "Model Collapse." Your random events include "Copyright Lawsuit" (you lose 5% of your data tokens) and "Leaked Weights Found" (you gain compute power — from someone else's work).

We built MANGO because satire is most effective when it's interactive. You can read a think piece about data scraping and feel mildly concerned. Or you can click a glowing orb 500 times, watch your data tokens climb, buy a Dark Web Crawler, and realize you're having fun doing exactly what Sam Altman does every day. The discomfort is the point.

MANGO gameplay — left panel shows crawlers and models, center shows the 3D office view, right panel shows stats.
The core game loop: scrape data (left), train models (left), build your office (center), manage finances (right).

The game theory

MANGO is built on three layers of game theory that map directly to real-world AI industry dynamics:

The MANGO Decision Tree — Three Layers of Strategic Choice
LAYER 1: IDLE CLICKERScrape → DT → Buy CrawlersExponential growth curveLAYER 2: STRATEGY SIMHire staff · Build officeManage power · Cash flowDay/night cycle · Work hoursLAYER 3: PRESTIGEModel Collapse → SWReset for permanent bonusTHE PLAYEROptimize growthMinimize costsMaximize DT + CPEFFICIENT PATHDistill rivals early→ +50% all productionBALANCED PATHDiversify crawlers + models→ Steady exponential growthAGGRESSIVE PATHDark Web + Mega Model rush→ High risk, high rewardPRESTIGE PATHCollapse early, repeat→ SW compounds each cycleAll paths involve scraping data you don't own. There is no "ethical" path. That's the joke.

Layer 1: The idle clicker (exponential growth)

The clicker layer is the hook. You click the MANGO core, you get Data Tokens (DT). You buy crawlers that generate DT automatically. Each crawler type is 10x more expensive and 8-10x more productive than the last, creating the classic exponential growth curve that makes idle games compulsively playable. The math is simple but the dopamine is real.

The clicker layer maps to the data acquisition phase of a real AI company. Your first Web Scraper is a single intern running wget. Your Dark Web Crawler is a distributed botnet harvesting cached datasets from hidden forums. The escalation is the same — it's just that in real life, nobody tells you when you've crossed a line.

Layer 2: The strategy sim (resource management)

The strategy layer is where MANGO becomes a game rather than a toy. You're managing:

ResourceSourceSinkReal-World Analog
Data Tokens (DT)Crawlers, clickingTraining models, distilling rivalsTraining data
Compute Power (CP)Servers, modelsBuying crawlers, distilling rivalsGPU clusters
CashStaff revenueEverything. Salaries, power, upgradesMoney
PowerGenerators (grid, solar, diesel, reactor)ServersElectricity bills
Synthetic Weights (SW)Model Collapse (prestige)Permanent multiplierBrand value / accumulated IP

The strategy layer forces trade-offs. Do you invest in more crawlers (more data) or more servers (more compute)? Do you hire cheap interns or save up for a Chief Scientist? Do you lease an office (cheap, small) or buy one (expensive, more room)? The day/night cycle means staff only work at full capacity during business hours — at night, revenue drops 50%. Power management adds another constraint: if your servers draw more power than your generators produce, compute output drops to 10%.

MANGO office view — a 3D isometric office with tiles, staff, and items placed by the player.
Build your office. Place server rooms, AI labs, and data centers. Hire staff with real MBTI personality types.

Layer 3: The prestige loop (model collapse)

In real AI research, "model collapse" is a phenomenon where models trained on AI-generated data degrade over generations — the output becomes increasingly generic, then increasingly broken. It's a serious concern for the industry. In MANGO, it's your prestige mechanic. When you trigger a Model Collapse, you lose everything — all crawlers, models, staff, office — but gain Synthetic Weights (SW), a permanent multiplier to all production. The more total DT you've accumulated, the more SW you get. Then you start over, stronger than before.

This is, again, exactly what real AI companies do. They train a model, it gets stale, they scrape more data, retrain from scratch, and the new model is better because of what they learned the first time. The "collapse" is just a product cycle. The SW is institutional knowledge. The fact that it's called "Synthetic Weights" is the punchline.

The Prestige Loop — Model Collapse as Product Cycle
SCRAPECrawlers → DTTRAINModels → CPDISTILLRivals → BonusesCOLLAPSEReset → gain SWSW BONUS+10% per SW stackRESTARTStronger each cycleEach cycle: scrape faster, train bigger, distill harder, collapse louder.Real AI companies call this "iteration." The game calls it "collapse." Same thing.

Features

8
Crawler Types
5
Model Tiers
5
Rival Distills
12
Achievements
16
MBTI Types
8
Random Events
Data Scraping
8 crawler types from Web Scraper to Dark Web Crawler. Each generates Data Tokens automatically. Exponential cost scaling means every new tier feels like a milestone.
Model Training
5 model tiers from 1B to 1T parameters. Models convert DT into Compute Power. Bigger models = more CP, but they need more data to train.
Rival Distillation
Distill CLAUDE-Net, GPT-Fork, Gemini-Clone, Llama-Derivative, and DeepSeek-Mirror. Each gives a permanent bonus — because stealing competitors' work is the most efficient strategy.
Office Building
Build a 3D isometric office. Place server rooms, AI labs, data centers. Each tile type boosts staff revenue. Buy workstations, coffee machines, GPU racks, and AI assistants.
Staff Management
Hire staff with procedurally generated MBTI personality types, archetypes (Hacker, Researcher, Manager, Optimizer, Innovator, Workaholic), and emotional traits. Day/night work cycle affects productivity.
Power Infrastructure
Manage electricity with grid connections, solar panels, diesel generators, and micro reactors. Servers draw power — exceed capacity and compute drops to 10%. Upgrade servers to reduce power draw.
Random Events
Data Commons Expansion, Viral Content Discovered, Leaked Weights Found, Data Restriction, GPU Shortage, Rival Distillation Detected, Server Outage, and Copyright Lawsuit. The universe giveth, the universe taketh away.
Prestige System
Trigger Model Collapse to reset everything and gain Synthetic Weights — permanent production multipliers. Each collapse makes the next cycle faster. SW gain = sqrt(totalDT / 1M).
MANGO late-game view — the Global Leaderboard and Hack Other Players panel showing competitive multiplayer features.
Late game: the leaderboard and corporate espionage panel. Yes, you can hack other players' companies.

The distillation mechanic

The most pointed satire in MANGO is the distillation system. In the real AI industry, "distillation" is the practice of training a smaller, cheaper model on the outputs of a larger, more expensive model made by a competitor. It's technically legal, vaguely unethical, and universally practiced. OpenAI accuses DeepSeek of distilling GPT-4. Google accuses everyone of distilling Gemini. Nobody admits to doing it themselves.

In MANGO, distillation is a research tree. You spend Compute Power to "distill" a rival model, gaining a permanent bonus:

DistillationCost (CP)BonusReal-World Analog
Distill CLAUDE-Net200+50% CP generationAnthropic's reasoning
Distill GPT-Fork1,200+50% crawler outputOpenAI's language models
Distill Gemini-Clone8,000+30% all productionGoogle's multimodal
Distill Llama-Derivative60,000-25% costsMeta's open-source
Distill DeepSeek-Mirror400,000+100% click powerDeepSeek's efficiency

The names are thinly veiled. The bonuses stack. The achievement for completing all five is called "Monopoly." We considered calling it "Fair Use" but decided that was too on-the-nose.

"Distillation is just learning from someone who learned from someone who learned from the internet. At some point, nobody knows where the data came from. That's the whole business model."
— MANGO Design Document
MANGO endgame — high mango counts, research panel showing progression through the tech tree.
Endgame state. The numbers are absurd. The strategy is the same as day one: scrape, train, distill, repeat.

What's next

MANGO is live and playable right now, but it's far from done. Here's the roadmap:

Phase 1 · In Progress
Global Leaderboard
A persistent leaderboard ranking every MANGO player by total Data Tokens, Compute Power, and Synthetic Weights. See who's the biggest data baron in real time. The leaderboard is the natural endpoint of the idle genre — once you've optimized your own growth, the only thing left is to compare it to everyone else's.
Phase 2 · Planned
Corporate Espionage
Hack other players' companies. Scrape their weights. Steal their data tokens. The same thing real AI companies do to each other, except in the game it's called "pvp" instead of "competitive intelligence." This is the pop culture reference — the real hyper-tech companies are scraping each other's models, leaking weights, and racing to distill everything. We're just making it a game mechanic.
Phase 3 · Planned
Ethical Frameworks
A research branch where you can — optionally, at significant cost — implement consent forms, fair use doctrine reviews, and creator attribution systems. These reduce your production but increase "Public Trust," a new resource. The catch: Public Trust doesn't help you win. It just makes you feel better. Just like in real life, ethics are a luxury good.
Phase 4 · Exploring
Model Collapse Multiplayer
When you trigger a Model Collapse, your old crawlers and models become "synthetic data" that other players can scrape. Your collapse feeds the next player's growth. The ecosystem becomes self-sustaining — everyone training on everyone else's collapsed outputs. Just like the real AI industry in 2026: nobody knows what's original anymore.
The Corporate Espionage Loop — Phase 2 Roadmap
PLAYER AAccumulated weights+ data tokensPLAYER BHacker sees A'scompany on leaderboardLeaderboard exposes statsHACKScrape A's weightsSteal DTPLAYER A LOSESWeights scrapedDT stolenB gains A's research for freeSame thing OpenAI did to Google. And vice versa.
A note on the satire

MANGO is a game. It is not a policy paper, a lawsuit, or a call to action. It is a fun, compulsively playable idle clicker that happens to be about the most consequential ethical issue in technology today.

We do not think AI companies are evil. We think they are profitable, and that profitability creates incentives that look exactly like the gameplay loop in MANGO. The game is not saying "stop scraping." It's saying "look at how fun this is, and then think about why."

If you play MANGO for two hours and then close the tab feeling slightly uncomfortable, the game worked.

Play MANGO Now
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